O: Vampire 600 V2-128
Aaa tohle je sice pravda, ale jen co se renderingu sceny tyce. GS vypocita scenu v 320x240, ale pak ji dokaze za pouziti bilinearni interpolace rozsirit na 640x480.
primo z readme (pravdepodobne posledniho) updatu pro hru GS
A 640x480 mode is now available for graphics board users, the
base image is calculated in 320x240 and then scaled to 640x480
using bilinear interpolation for maximum speed. However a 640x480
image is 4 times as many pixels as in 320x240, so don't expect
more than 5 fps on a 060/50.
update ke stazeni zde http://www.amiworld.it/giochi/patch/GS4605.lzx a mozna i na aminetu
Autorem citovaného textu je jack-3d
Přejít na původní příspěvek
primo z readme (pravdepodobne posledniho) updatu pro hru GS
A 640x480 mode is now available for graphics board users, the
base image is calculated in 320x240 and then scaled to 640x480
using bilinear interpolation for maximum speed. However a 640x480
image is 4 times as many pixels as in 320x240, so don't expect
more than 5 fps on a 060/50.
update ke stazeni zde http://www.amiworld.it/giochi/patch/GS4605.lzx a mozna i na aminetu
Komentovat