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WinUAE 3.6.0

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    WinUAE 3.6.0

    Kvapem se blizi lednove vydani nove verze WinAUE 3.6.0

    seznam vylepseni a oprav:

    Core emulation updates:
    • 68030, 68040 and 68060 full instruction and data cache emulation, with or without MMU emulation.
    • 68030, 68040 and 68060 EC model partial MMU (transparent translation registers only) emulation.
    • 68030, 68040 and 68060 MMU emulation performance improved (added extra translation caches).
    • STOP-instruction CPU model specific undocumented behavior emulated when parameter does not have S-bit set.
    • 68020+ DIVS/DIVU CPU model specific undefined overflow condition N and Z flags emulated.
    • Undocumented 68881/68882 FMOVECR values emulated.
    • Optional Toshiba Gary slow (chip ram like) Z2 IO and/or ROM space access speed.


    Emulated hardware expansion updates:
    • Added Cubo CD32 later revision hardware support, PIC copy protection, touch screen, NVRAM and RTC emulation. (TODO: Coin and ticket dispenser support, no hardware information available)
    • Cubo CD32 is now expansion device, added DIPs, PIC game ID/language and expansion device enable options.
    • A2090 Combitec and MacroSystem 3rd party ROM update/adapter supported.
    • DKB 1230/1240/Cobra and Rapidfire flash rom writes emulated.


    New emulated hardware expansions:
    • Ashcom Addhard (SCSI)
    • Evesham Micros Reference (SCSI)
    • FastATA 4000 MK I/II (IDE)
    • Gigatron Arriba (IDE)
    • Kupke Golem HD3000 (OMTI)
    • Reiter Software Wedge (OMTI)
    • Sprit Technology InMate (SCSI)
    • Music Master dongle


    Direct3D 11 support implemented:
    • Requires Windows 7SP1 and later. Windows 7 requires KB2670838 (Available via Windows update as an optional update), Windows 8 and later does not need any extra packages. Ancient DX9 redistributable is not needed.
    • Requires hardware level 9.1 or higher, which means most Windows 7 capable GPUs are supported.
    • All Direct3D9 mode features supported (overlays, masks, custom shaders)
    • Variable sync (G-Sync, possibly also FreeSync) supported in windowed mode.
    • Many D3D9 custom shaders are supported automatically, some require manual modifications to work in D3D 11 mode.


    Other new features and updates:
    • Simple box art/screenshot config file support.
    • If Wait for Blitter is enabled and blit size makes no sense, don’t wait. Fixes long delay in Vital / Mystic.
    • Added “CIA 391078-01” advanced chipset checkbox. This CIA revision has a bug in IO port output mode, reading output mode port will always read output mode data state. Other models, including original DIP 8520, 391078-02 and Akiko internal CIAs read IO pin external voltage level as documented. This can affect “bad” mouse left button/joystick fire button reading code (not working or stuck button). Used in A600. A1200/A4000 can have -01 or -02 revision.
    • Added ATAPI Tape drive emulation.
    • CD SCSI emulator READ CD-DA and READ CD-DA MSF commands emulated.
    • Expansion device GUI changes are now activated after hard reset.
    • uaehf.device hardfiles/harddrives unit number is now user configurable.
    • “Include CD and FMV Audio” and/or sound mode change on the fly when CD or FMV audio is playing is now supported.
    • Debugger assembler support (a) and some other misc debugger updates.


    Bugs fixed:
    • It was not possible to override Z2 RAM board autoconfig data if board had built-in manufacturer/product ID defaults
    • It was not possible to change existing path with Select Directory/Select Archive or Plain File buttons.
    • Fixed 64-bit version random crashes that usually happened with some shell extensions.
    • Z3 RAM in manual mode was completely broken.
    • KS 1.2 autoboot hack didn’t work without extra reset if UAE autoconfig board wasn’t first board in autoconfig chain.
    • 68030 data cache emulation corrupted data if write was cached, write size was word or long and address was odd.
    • ECS Denise BPLCON2 ECS-only bits (for example KILLEHB) were masked unless AGA was also selected.
    • Obsolete IDE FORMAT TRACK command fixed.
    • GamePorts panel custom mapping incorrectly parsed joystick autofire state from config file.
    • Directory filesystem ACTION_SET_DATE failed to change datestamp if file was read-only.
    • 68020 memory cycle exact CPU speed slider is again partially working, CPU speed can be reduced but not increased.
    • GamePorts panel custom mapping incorrectly parsed joystick autofire state from config file.
    • uae-configuration joystick port (joyportx) modification only queued but didn’t apply changes.
    • uaeserial.device crash fixed.
    • Fixed uaegfx VRAM size check, some modes that almost filled whole VRAM didn’t appear in resolution list.
    • uaenet.device didn’t close low level ethernet handles when Amiga was reset, causing duplicate packets.
    • Bitplane overrun condition triggered incorrectly in rare situation where bitplane DMA is enabled after DDFSTOP on OCS


    AVI recording bug fixes and updates:
    • First avioutput recorded frame was sometimes partially corrupted.
    • When saving state with avioutput active: last frame before state save was not recorded.
    • Number of avioutput frames buffered (waiting for compression thread processing) counter was reset periodically which caused lost frames (and leaked memory) in recorded video if CPU was not fast enough.
    • Delay initialization until first display frame or sound buffer recording request comes, previously “before filtering” option may have used wrong display size in some situations.
    • Uncompressed video selection is not forgotten anymore.
    • First frame was not rendered (and also not recorded) if statefile was restored when emulation was already running.
    • If emulator state was changed (debugger breakpoint, statefile save etc..), last frame before state change was not recorded.
    • File splitting (2G limit) flushed sound buffers causing random sound glitches.
    • Added -max_avi_size <bytes> -command line parameter to set split size.
    • If recording was started and GUI was never opened in same session, sound recording rate become 44100Hz, causing syncronization issues if real rate was not same.


    and more…

    #2
    O: WinUAE 3.6.0

    Ten TW je neuvìøitelnì výkonný.
    Amiga OCS, ECS, AGA, CGX, PPC
    ---------------------------------------------
    Líbí se mi Retropolis

    Komentovat


      #3
      O: WinUAE 3.6.0

      Asi s ním udělám interview. Ale na co se ho vlastně ptát?

      Komentovat


        #4
        O: WinUAE 3.6.0

        Rozhovor s nim byl pred nejakym casem v AmigaFuture, tak si to minimalne precti, nez se pro nejaky rozhovor rozhodnes. Myslim, ze se tam uz zeptali na vsechno zajimave. Je to borec.

        Komentovat


          #5
          O: WinUAE 3.6.0

          Ten rozhovor vyšel v AF 111, strana 14. Další rozhovory vyšly tady a tady. Taky mám dojem, že jsem se z toho dozvěděl, vše, co mě o něm zajímalo. Nicméně kdyby ses do toho pouštěl, tak by mě zajímalo:
          • jestli má nějakou roadmapu, podle které jede, nebo je další rozvoj winuae jen nahodilý.
          • jestli to opravdu dělá všechno sám, nebo jestli má nějaké kolegy
          • jestli si pěstuje následovníky .

          Jinak spoustu zajímavých otázek bylo zodpovězeno v už v těch rozhovorech a doporučuju se neptat na nic, co už víme.
          Amiga OCS, ECS, AGA, CGX, PPC
          ---------------------------------------------
          Líbí se mi Retropolis

          Komentovat


            #6
            O: WinUAE 3.6.0

            Me se zda, ze v tom AF na tohle odpovidal, minimalne na to, ze to dela uplne sam, i kdyz drive mu snad nekdo pomahal, ale i tak udelal 98% vseho. Nasledovnici nevim, na tohle asi nikdo nema. Ted hlavne pridava emula dalsiho HW, coz vidime a dela to podle toho co ma k dispozici, nebo k cemu ma dokumentaci, coz je podle nej ten nejvetsi zadrhel, protoze kdyz vi jak to funguje, tak to ma hotove za vecer.

            Komentovat

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